A wand of cure wounds could simply be used the moment combat ends to quickly recover without the need for a short rest. Each dart unerringly strikes one creature. Damage: 1D4. For 1 charge, you. Without one or the other, only VS spells would be. Magic Missile. Long versions of wands are often styled in forms of staves or sceptres, which. The wand regains 1d6 + 1 expended charges daily at dawn. hieronymus_litt • 2 yr. Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. Wand of Magic Missiles. This necklace has 1d6 + 3 beads hanging from it. You do whatever the GM feels like. Edited July 3, 2017 by Hannibal_PJV Wand of Magic Missiles Wand, uncommon. This wand has 7 charges. Barbarians in fact absolutely can pew pew pew with a wand of magic missiles (while not raging)! I was really happy about my melee strength based, low int orc swords bard who had a wand of magic missiles. This wand has 7 charges. Wand of Magic Missile. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Caster Level: 3: 50 / 50 ChargesIn 5e the "official" Wand of Magic Missile (DMG p211) has 7 charges. Craft a Wand of Magic Missiles. Walrus Pro. The wand of magic missiles is a short wand that at the user behest can itself cast the spell “magic missile” at almost any target. A family heirloom, something they built themselves, the crystal that cursed them with the gift of magic. Same goes for all other weapons that allow their wielder to cast spells. Maybe. For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge. Also he had a staff of defense. A magic item’s description explains how the item works. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). Magic missiles can essentially lock enemy casters into a perpetual loop of spell/casting interuptions. A Wand of Fireballs magic item solves this problem. Magic missile (9th) 6,750 gp — 65-67: 06-07. We also have Silverspark, a beautifully pure white wand with a glowing tip. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. This is her Wand of Magic Missiles. Then he took a level of monk and quit wearing armor. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. At Higher Levels. While holding it, you can use an action to expend 1 or more of its charges to cast the. Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. (Gold pieces, money, weapons, etc. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So, if you have any spells, even from a feat like. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. You are not using any verbal, somatic, or material components when you use a magic item. Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. Source Core Rulebook pg. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. This wand unleashes a barrage of three magical darts that can be used to deal damage or other effects on your enemies. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. What is the class of the character trying to attune to it? #1. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. For 1 charge, you cast the 1st-level version of the spell. It comes online at level 5 artificer, and once you make a wand of magic missiles. You can use an action to detach a bead and throw it up to 60 feet away. The magic is IN THE WAND… in the case of a Wand of Magic Missiles, ANYONE can use it. Level 2 - Irenicus' Bedroom. Level 3. A Barbarian can’t cast while raging, but a wand says you can. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. Wrath of the Righterous. You can increase the spell slot level by one for each additional charge you expend. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. Permalink for 6455418 Quote. During the adventure, I found a magic wand called a wand of shield. This seems really strong. A Wand of Magic Missiles is also great for this character. On a 1, the wand crumbles into ashes and is destroyed. In this case. As long as total spell level doesn't exceed 4 it can be placed in a wand. In Shattered Pixel Dungeon, wands have been changed to be identified on sight due to each wand having a unique sprite, but the number of charges are no longer auto-identified when they've all been expended. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The potion is giving the spell effect, NOT YOU. It says: "While holding it,. Each compartment contains a wand (Tenebrous loves'em) that's shaped like a scepter and nearly the size of a magical rod. But a Wand of Bless is still good because Bless doesn't change whether it's cast. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges. Location: Found in the Trap Room at 7 on Level 2 of Irenicus' Dungeon if you disarm the right trap. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This wand has 7 charges. Due to their unusual and unique forms of attack, the majority of magic weapons can hardly be categorized into different types. A wand of magic missiles is an Uncommon item, which, according to the DMG, is worth between 101gp and 500gp, avg ~300. The wand regains 1d6 + 1 expended Charges daily at dawn. That same character could make a +1 weapon (another uncommon item), no particular spell required. Wands cannot be dual-wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon. I would say the best use is 1 charge each time, so that you can force more concentration saves. For example, A 3rd level Magic Missile would do 42. 5. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. a wand of illumination (24 charges), and a wand of fear (10 charges). For 1 charge, you cast the 1st-level version of the spell. Specific parts of a creature can’t be singled out. Wand of Magic Missiles Wand, uncommon Weight: 1 lb. You can increase the spell slot level by one for each additional charge you expend. Specific parts of a creature can’t be singled out. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. View User Profile View Posts Send Message Moderator. These list character classes allowed to use each rod, staff, and wand. However, this wand's tip is twisting, whistling, hypoallergenic and gluten-free, likely due to wild magic exposure. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Note, however, that most wands that require attunement usually require such by a spellcaster. Craft Requirements Supply a listed-level casting of the spell. Fire. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. The wand is made out of a special wood that is infused with magic. In my kingmaker campaign the players confronted large numbers of trolls with fire immunity. Spellcasting. Magic Missile (1st-Level Spell; Requires a Spell Slot). For 1 charge, you. Most wands are wood, but some are bone. lasalle202 • 4 yr. Evil Mage Legacy This doesn't reflect the latest rules and lore. The wand looks like a Wand of Magic Missiles. This wand has 7. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. Note: There are some specific instances of this wand that use different item codes and. Gun fires magic missile. It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. But a Wand of Bless is still good because Bless doesn't change whether it's cast. A dart deals 1d4 + 1 force damage to its target. View Cart; Help; Pathfinder . Allow the caster to spread out the extra damage however he wants. The darts all strike simultaneously and you can direct them to hit one creature or several. There isn’t a specific hierarchy of which specific rule trumps another. To break things down, your main components for creating a magic shop in 5E are 1) the shopkeeper, 2) the shop itself, and 3) the shop’s inventory. Special Equipment. Staves are two-handed, slower weapons, while wands are main hand weapons and typically have higher attack speed. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. You can also use your spell storing item but it being ae to concentrate for you is nice. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. Magic Missile (1st-Level Spell; Requires a Spell Slot). Sorce. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. A creature that isn't attuned to a magic item cannot use the magic properties of said item. Also, the wand can act as a focus for any spell as is usual for wands. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Use: Casts Magic Missile onto your target, dealing 10,000 damage. Also, it is assumed that wands are always created using the lowest caster level possible to cast the spell, unless it is specified otherwise. To explain this quickly and succinctly. 0. If the gun dealt d6 or d8 it now deals d4 and never misses. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Magic Missile is one of the most popular low-level spells available in D&D. Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. The usefulness of the pipes will be directly linked to the number of cats. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Spending 1 charge equals casting the 1st-level MM. You can increase the spell slot level by one for each additional charge you expend. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. On a 1, the wand crumbles into ashes and is destroyed. A similar idea was with wands in spells and wand making. Crown of stars bonus missile + magic missile and a wand blast of missiles could trigger Hex three times. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the little Imp to reckon with. You would need to roll Use Magic Device to do that, which is forbidden when raging because it's Charisma-based. You create three glowing darts of magical force. I have a Fighter in my game trying to use a Magic Missile Wand as a One-Handed Weapon Attack to get the benefit of the Crossbow Expert Feat. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Prices you can use for magic items if you want them to be buyable or sellable in your game. Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage, +1, +2, or +3; Wand of Web; Wand of Wonder; Artifacts. Since you are likely already pretty good at stealing and concealing stuff, the flat +5 bonus to Dexterity (Sleigh of Hand) checks. Wand of Magic Missiles article on the Baldur's. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. A Wand of Fireballs is a wand that can cast the Fireball spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Keep using them until you get more spells per day than combat rounds per day (e. This allows the rogue to attune to "sorcerer/wizard/warlock only" items. For instance, the Wand of Magic Missiles description says: The wand regains 1d6 + 1 expended charges daily at dawn. For the magical kind, consult the Dungeon Master's Guide. 7,200g to limit it to 2 uses a day. May 15, 2015, 06:35 pm. They can use magic items, but by RAW there are only three wands that are simple enough to be attuned by non-spellcasters: Magic Missile, Secrets, and Magic Detection. 18,000g for use activated magic missle at CL 9. Did I mention it’s uncommon? [Uncommon] Pipes of the Sewers – I feel like this should summon an Italian plumber or a bunch of turtles, but rats will have to do. You ignore all class, race and level requirements on the use of magic items. Man_Over_Game. For 1 charge, you cast the 1st-level version of the spell. The wand will still identify itself after a sufficient amount of use. You can increase the spell slot level by one for each additional charge you expend. So, Quickened Spell only works on spells that you cast. Emphasis mine. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Each wand holds a spell of a certain level, determined when the wand is created. Even in a high magic game, I'd personally never give out something that powerful that early. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Activating one of the wands doesn't come under the Use an Item action. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. For the nonmagical kind, take a look at the Adventuring Gear table in the Player's Handbook (p. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Hoard them. Dec 23, 2020 @ 11:13am Thanks for the reply, he is a Wizard shock arcanist, Sorry I can use the wand of magic missile its. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. If they're using their bonus action for a spell that turn, this isn't allowed. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. Spellcasting. PS: Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item such as a ring of invisibility. I don't see a difference, per RAW, beyond that. View Profile View Forum Posts Firbolg in the Playground Join Date Aug 2018 Location Between SEA and PDX. 7 Luck Blade. What spells would be useful/thematic on this kind of item? For reference, this is a slightly modified gritty realism campaign (8-hour short rests, 3 day. 魔法飞弹魔杖(wand of magic missile)是NetHack中的一种魔杖。 随机生成的魔杖有5%的概率是魔法飞弹魔杖。 能够持握武器的怪物生成时有概率获得魔法飞弹魔杖。 No read magic required. Wand of fear - Last ditch wand to save your bum when getting overwhelmed. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. com A wand of magic missiles was an uncommon magical item that could fire magic missiles with up to seven charges. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Spell Focus Items take a Utility Slot in. Range: 100 feet. Wand of Magic Missiles; 4e Powers and Rituals. Other possible items that are fun for familiars are Necklace of Fireballs, Eversmoking Bottle, or my favorite, Apparatus of. Since there is no attack. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. Has limited usage. Wand of Magic Missiles. You create three glowing darts of magical force. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. 40. Specific parts of a creature can’t be singled out. whenever you hit with an attack. In addition to 1 lvl hexblade + 10 lvl evocation wizard, 2 level fighter for action surge and attain any wand of magic missiles if possible!. Orb of Dragonkind; Magic Items by RarityA caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. Mage is the class focused around arcane magic and wands, unlocked by using 2 scrolls of upgrade in a single run. The wand regains 1d6 + 1 expended charges daily at dawn. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. Like in the video, you will need Powercard API as well as Setattributes. Any item that has been animated by magic. The action of using a magic item is not the same action as casting a spell. Wand of Magic Missiles. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. 魔法飞弹魔杖(wand of magic missile)是NetHack中的一种魔杖。 随机生成的魔杖有5%的概率是魔法飞弹魔杖。 能够持握武器的怪物生成时有概率获得魔法飞弹魔杖。No read magic required. . While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. I typically use lesser wands at early levels that don't recharge. While holding. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Has a range of 17 squares. A wand of magic missiles can hold up to seven charges. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. 8d4+8 is an avarage of 28 damage per round for as long as. For example the Wand of Magic Missiles just requires a creature to hold it and use an. It's an Arcane Discovery. The question is, who rolls the d6 - the player or the DM?Most wands seem to get +1 range for each 5 character levels (elemental wands, magic missile, poison, stunning, webbing) and several others (death, paralysis, knocking, digging) get +1 range for each ten character levels. The technical formula was 3 (1d4+1). You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. This is also not the case for spell-completion items, such as scrolls. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. The missile causes 1d4+1 points of damage. A Wand of Magic Missile can be turned into an Arcane Firearm (it is a wand after all), an Orb of Dragonkind cannot (since it's not a wand, rod or staff). It can be used by arcane casters to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). This is why an arcane focus should mean something to your character. Found on the second floor of Gaelan Bayle's home. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Each dart hits a creature of your choice that you can see within range. But not ones with requirements like being a spellcaster that it does not fulfill (for example, the wand of fireballs). Just ask your DM if your spellcasting focus can be a mystical firearm and boom, you can cast all your spells with it. This wand has 7 charges. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Magic Missile is one of the most popular low-level spells available in D&D. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. A wand of magic missiles can hold up to seven charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Notes. For 1 charge, you cast the 1st-level version of the spell. Using a MAGIC item is not the same as using a mundane item. For 1 charge, you cast the 1st-level version of the spell. Magic Missile is pretty decent, hardly game-breaking. In those cases, the spell is prepared but not yet cast. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. hi guys, I added a wand of magic missiles to one of my characters but in the item description the spell magic missile is in bold but is not linked to the spell description. It appears that the general rule for bonus action spell casting still holds true for using magic wands. It's already a +1 bow, that would make it a little more fun without messing with too much. Crafting an item costs 1/2 its sale price, and half that again to repair gets us 500(max price) × 1/2(craft price) × 1/2 (repair) = 125gp. Beginner Box ; Rulebooks . It includes a wand of magic missiles, three potions of healing, a shield +1, and four clerical scrolls. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. " DESCRIPTION. She can expend 1 charge to cast the 1st-level version of the. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. The wand regains 1d6 + 1 expended charges daily at dawn. Not only fancy in look, this wand has been rumored to be great against things in the dark, and even darkness itself. This wand has 7 charges. A magic item’s description explains how the item works. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. An arcane focus is made specifically to be an arcane focus. It's an action to expend 1 or more of its charges to cast the magic missile spell. Spell trigger items require a spoken word. Wand of Cloudkill Key. BG cheating 1. You follow the steps the magic item provides. The wand regains 1d3 expended charges daily at dawn. You can increase the spell slot level by one for each additional charge you expend. This is why an arcane focus should mean something to your character. 597 4. Items. Each time one of the traps is disarmed, you will receive a wand of that particular type of trap, but know that these wands only have 1 charge remaining, so save or use them wisely until you need them the most. This does a lot of damage and auto-hits. So at first it seems as though 1 spell level is 1 . Fire. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. This way you dont do more damage per missle, but you do use a LOT more missles more often and. For 1 charge, you cast the 1st-level version of the spell. Repeat tomorrow when charges reset. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. . Click here for the full rules on Magic Wands. The Caster Level (CL) would determine the power of the spell that can be released by the wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The extra damage only applies if the weapon is used as a weapon. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. If you expend the wand's last charge, roll a d20. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Dave Ciskowski: Can a wizard use a magic wand (e. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. It's not 1d4+1 per missile. --. just because it disappears doesn't mean it's not supposed to be fixable, it may represent the inability to. A wand of magic missile is both a wand and a spell trigger item, and therefore requires a command word, and must be pointed at target. Therefore Wand of Magic Missiles doesn't qualify for this feature unless used as a club. -Hyp. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Wand, uncommon. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. Wand of Fireballs works the same way, but allows me to be less generic. Caster level for wands is determined by the wand, not the person using it. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. Rod And Staff. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Drops from Tartuccio in Old Sycamore Caves. An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Spell Focus Items take a Utility Slot in. It may not seem particularly powerful, but when playing at a level where the average damage is almost half the HP of most boss monsters, surely you can see how it might. Materials cost is 25% of the item value. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. A wand is a thin baton that contains a single spell of 4th level or lower.